{"id":91,"date":"2018-04-21T14:16:07","date_gmt":"2018-04-21T14:16:07","guid":{"rendered":"http:\/\/foyle.us\/INTE6750\/?page_id=91"},"modified":"2018-04-30T02:56:52","modified_gmt":"2018-04-30T02:56:52","slug":"references","status":"publish","type":"page","link":"https:\/\/foyle.us\/INTE6750\/resources\/references\/","title":{"rendered":"References"},"content":{"rendered":"<ul style=\"list-style-type: none;\">\n<li style=\"list-style-type: none;\">\n<ul style=\"list-style-type: none;\">\n<li style=\"list-style-type: none;\">\n<ul style=\"list-style-type: none;\">\n<li>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Darvasi, P.<\/strong> (2016). The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free us from McEducation. In <\/span><i><span style=\"font-weight: 400;\">Teacher Pioneers<\/span><\/i><span style=\"font-weight: 400;\"> (pp. 70-105).<\/span><\/p>\n<p><strong>Deterding, S., Dixon, D., Khaled, R., &amp; Nacke, L<\/strong>. (2011). From Game Design Elements to Gamefulness: Defining \u201cGamification\u201d. Paper presented at the 15th International Academic MindTrek Conference, Tampere.\u00a0http:\/\/dx.doi.org\/10.1145\/2181037.2181040.<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Gee, James Paul <\/strong>(2013). <\/span><i><span style=\"font-weight: 400;\">Good video games + good learning<\/span><\/i><span style=\"font-weight: 400;\">. New York: Peter Lang Publishing.<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Gee, J. P., &amp; Hayes, E.<\/strong> (n.d.). Nurturing Affinity Spaces and Game-Based Learning. <\/span><i><span style=\"font-weight: 400;\">Games, Learning, and Society,<\/span><\/i><span style=\"font-weight: 400;\">129-153. doi:10.1017\/cbo9781139031127.015<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., &amp; Edwards, T.<\/strong> (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. <\/span><i><span style=\"font-weight: 400;\">Computers in Human Behavior,<\/span><\/i> <i><span style=\"font-weight: 400;\">54<\/span><\/i><span style=\"font-weight: 400;\">, 170-179. doi:10.1016\/j.chb.2015.07.045<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Kalir, J., Saunders, T.<\/strong> (2016). From Improvisational to Puzzle Interest-Driven Inquiry. In <\/span><i><span style=\"font-weight: 400;\">Teacher Pioneers <\/span><\/i><span style=\"font-weight: 400;\">(pp.263-289).<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Ke, F., Xie, K., &amp; Xie, Y.<\/strong> (2015). Game-based learning engagement: A theory- and data-driven exploration. <\/span><i><span style=\"font-weight: 400;\">British Journal of Educational Technology,<\/span><\/i> <i><span style=\"font-weight: 400;\">47<\/span><\/i><span style=\"font-weight: 400;\">(6), 1183-1201. doi:10.1111\/bjet.12314<\/span><\/p>\n<p style=\"text-align: left;\"><strong>Kim, B<\/strong>. (2015). Understanding gamification. <i>Library Technology Reports<\/i>, <i>51<\/i>(2), 1+. Retrieved from http:\/\/link.galegroup.com.aurarialibrary.idm.oclc.org\/apps\/doc\/A419412772\/EAIM?u=auraria_main&amp;sid=EAIM&amp;xid=0a5a4930<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>McDowall, S.<\/strong> (2016, October 03). What makes learning through games<\/span><span style=\"font-weight: 400;\"> so engaging? &#8211; written by Sue McDowall. Retrieved from <\/span><span style=\"font-weight: 400;\">http:\/\/www.nzcer.org.nz\/blogs\/what-makes-learning-through-games-so-engaging-written-sue-mcdowall<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Tsuei, M., &amp; Chin, J.<\/strong> (2014). A multi-mode digital game-based learning for elementary children with chronic illness. <\/span><i><span style=\"font-weight: 400;\">Journal of Educational Technology &amp; Society,<\/span><\/i> <i><span style=\"font-weight: 400;\">17<\/span><\/i><span style=\"font-weight: 400;\">(4), 366-376. doi:10.1109\/iceceng.2011.6056969<\/span><\/p>\n<\/li>\n<li>\n<h2 style=\"text-align: left;\">Images<\/h2>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"list-style-type: none;\">\n<li><strong>eLearning Infographics<\/strong> (2016).Games-Make-Learning-Fun-Infographic.jpg [Computer Graphic] retrieved from:\u00a0https:\/\/elearninginfographics.com\/wp-content\/uploads\/Games-Make-Learning-Fun-Infographic.jpg<\/li>\n<li><\/li>\n<\/ul>\n<ul style=\"list-style-type: none;\">\n<li style=\"text-align: left;\"><strong>Foyle, John K.<\/strong> (2018) Gamification2.png [Computer Graphic]. Crated by Remix using the following resources all falling under\u00a0<small>CC0 1.0 Universal\u00a0(CC0 1.0), Public Domain Dedication\u00a0<\/small>:<\/li>\n<li style=\"text-align: left;\">\n<ul style=\"list-style-type: none;\">\n<li style=\"text-align: left;\"><strong>MyTechLogy.<\/strong> Gamification-147879_640.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/gamification-progression-coins-1474879\/<\/li>\n<li><\/li>\n<li style=\"text-align: left;\"><strong>FelixMittermeier<\/strong>. chess-2730034_960_720.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/chess-black-white-chess-pieces-king-2730034\/<\/li>\n<li><\/li>\n<li style=\"text-align: left;\"><strong>Rawpixel.<\/strong> business-3192205_960_720.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/business-computer-woman-office-3192205\/<\/li>\n<li><\/li>\n<li style=\"text-align: left;\"><strong>Fernandozhiminaicela<\/strong>. icon-3288701_960_720.png [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/icon-like-3288701\/<\/li>\n<li><\/li>\n<li style=\"text-align: left;\"><strong>Foyle, John K<\/strong>. (2018) Gamification Word Cloud [Computer Graphic] created using: https:\/\/www.wordclouds.com\/?utm_campaign=elearningindustry.com&amp;utm_source=%2Fthe-8-best-free-word-cloud-creation-tools-for-teachers&amp;utm_medium=link <em><strong>and<\/strong><\/em> https:\/\/foyle.us\/INTE6750\/gamification-2\/<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Darvasi, P. (2016). The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free us from McEducation. In Teacher Pioneers (pp. 70-105). Deterding, S., Dixon, D., Khaled, R., &amp; Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining \u201cGamification\u201d. Paper presented at the 15th International Academic MindTrek Conference, Tampere.\u00a0http:\/\/dx.doi.org\/10.1145\/2181037.2181040. Gee, James Paul (2013). Good video games + good learning. New York: Peter Lang Publishing. Gee, J. P., &amp; Hayes, E. (n.d.). Nurturing Affinity Spaces and Game-Based Learning. Games, Learning, and Society,129-153. doi:10.1017\/cbo9781139031127.015 Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., &amp; Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170-179. doi:10.1016\/j.chb.2015.07.045 Kalir, J., Saunders, T. (2016). From Improvisational to Puzzle Interest-Driven Inquiry. In Teacher Pioneers (pp.263-289). Ke, F., Xie, K., &amp; Xie, Y. (2015). Game-based learning engagement: A theory- and data-driven exploration. British Journal of Educational Technology, 47(6), 1183-1201. doi:10.1111\/bjet.12314 Kim, B. (2015). Understanding gamification. Library Technology Reports, 51(2), 1+. Retrieved from http:\/\/link.galegroup.com.aurarialibrary.idm.oclc.org\/apps\/doc\/A419412772\/EAIM?u=auraria_main&amp;sid=EAIM&amp;xid=0a5a4930 McDowall, S. (2016, October 03). What makes learning through games so engaging? &#8211; written by Sue McDowall. Retrieved from http:\/\/www.nzcer.org.nz\/blogs\/what-makes-learning-through-games-so-engaging-written-sue-mcdowall Tsuei, M., &amp; Chin, J. (2014). A multi-mode digital game-based learning for elementary children with chronic illness. Journal of Educational Technology &amp; Society, 17(4), 366-376. doi:10.1109\/iceceng.2011.6056969 Images eLearning Infographics (2016).Games-Make-Learning-Fun-Infographic.jpg [Computer Graphic] retrieved from:\u00a0https:\/\/elearninginfographics.com\/wp-content\/uploads\/Games-Make-Learning-Fun-Infographic.jpg Foyle, John K. (2018) Gamification2.png [Computer Graphic]. Crated by Remix using the following resources all falling under\u00a0CC0 1.0 Universal\u00a0(CC0 1.0), Public Domain Dedication\u00a0: MyTechLogy. Gamification-147879_640.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/gamification-progression-coins-1474879\/ FelixMittermeier. chess-2730034_960_720.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/chess-black-white-chess-pieces-king-2730034\/ Rawpixel. business-3192205_960_720.jpg [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/business-computer-woman-office-3192205\/ Fernandozhiminaicela. icon-3288701_960_720.png [Computer Graphic] retrieved from: https:\/\/pixabay.com\/en\/icon-like-3288701\/ Foyle, John K. (2018) Gamification Word Cloud [Computer Graphic] created using: https:\/\/www.wordclouds.com\/?utm_campaign=elearningindustry.com&amp;utm_source=%2Fthe-8-best-free-word-cloud-creation-tools-for-teachers&amp;utm_medium=link and https:\/\/foyle.us\/INTE6750\/gamification-2\/<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":27,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-91","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/pages\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":23,"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/pages\/91\/revisions"}],"predecessor-version":[{"id":207,"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/pages\/91\/revisions\/207"}],"up":[{"embeddable":true,"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/pages\/27"}],"wp:attachment":[{"href":"https:\/\/foyle.us\/INTE6750\/wp-json\/wp\/v2\/media?parent=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}